The main issue with Boros Burn, I think, is that its curve is slightly too high to be consistently fast enough and/or cheat on land more to prevent flooding. In principle, the question you need to answer is "why is this better than Boros Burn?" (provided that you care about winning). I've played regular Burn for quite a while, so I'd like to comment from that perspective. # Collective Brutality - does pretty much everything and provides interaction with spell-based combo decks. # Geralf's Messenger - a resilient creature threat with a life-drain EtB ability, basically a much better Keldon Marauders here. # Sign in Blood - draws cards to keep the deck going, triggers Machinations and can finish games as a " Shock" to the face.
# Oona's Prowler - a cheap evasive beater which enables "madness" for Alms of the Vein. # Glint-Sleeve Siphoner + Gonti's Machinations fuel each other to generate energy and become basically an evasive Dark Confidant and a 1-mana Helix (which only targets players). The deck has a lot more lifegain (16x spells) compared to a typical Burn deck which can let it go longer and trade life against other aggro decks. The deck is almost Mono Black with a micro-splash for Lightning Bolt (too good to pass) and some SB cards. Rabblemaster / pyromancer / scrapheap, so many better options for a low costed threat.With the recent printing of Sovereign's Bite I think that the Black Burn fringe archetype might actually have enough cards to form a semi-viable deck. Yuck, auto loss.įire off several hand disruption spells to clear the way for. Imagine playing it turn two and having your opponent teferi bounce it. It was something I always sided out on the draw. Siphoner also looks pretty bad when you are on the draw, way too slow. On average when I ran the above energy package siphoner probably snagged 1.5 cards for me usually leaving extra energy for hubs and 4/5 point harnessed lightnings, pretty good actually but playing something like gifted aetherborn to brick wall low to ground aggro or a more snowball-ish threat like young pyromancer/rabblemaster were more attractive options. The fact that siphoner is a 2/1 is hurting it quite a bit. I don't do this because there are several decks playing walking ballista and goblin chainwhirler in the meta right now. Now, with all of this said, I don't run glint sleeve siphoner right now in my rakdos midrange deck. The energy decks themselves that focus on energy synergy are underpowered but probably fnm viable right now. You don't need to play more energy cards to enable them. Other options could be like 2x aethersphere harvester or 2x glimmer of genius or 4x attune with aether. This is an ok percentage by itself but add two or three other copies of energy cards and it's excellent, especially if the other energy cards aren't prohibitive to your strategy. If your deck has only siphoners and aether hubs when you have a glint sleeve in your opening hand you have 7 other enablers in your deck. I don't know why people would bring it up, that talking point is about set design, not deckbuilding. It's not relevant to the question of siphoner in specific at all. There is a talking point about energy repeated by the community.